AoeStats
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Black Forest

503628344Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 28m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1084
+15
🇩🇪 Saracens · Germany
1084
+15
🇩🇰 Malians · Denmark
1064
-15
🇩🇪 Britons · Germany
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 999 12:43 20:54 ⛏ Fish Boom FC
24 684 13:22 17:33 ⛏ Fast Castle
22 642 14:01 18:58 ⛏ Fast Castle
17 481 12:52 16:37 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,825 3,351 3,505 1,955 13,636 14,226
6,185 3,083 2,010 650 11,928 13,083
5,335 3,450 1,580 745 11,110 12,215
4,175 4,358 580 95 9,208 10,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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