AoeStats
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QS Arena

503628288Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 27m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
986
+15
🇮🇳 Britons · India
915
+51
🇹🇷 Poles · Türkiye
984
-18
🇮🇹 Turks · Italy
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 686 8:38 12:35 ⛏ Fast Castle
18 509 8:57 14:17 ⛏ Fast Castle
16 450 9:07 13:36 ⛏ Fast Castle
12 335 9:27 14:15 18:18 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,875 7,905 1,775 1,110 19,665 20,984
6,300 4,575 2,925 1,330 15,130 17,921
6,675 4,025 1,925 2,140 14,765 16,397
3,850 2,360 1,100 35 7,345 8,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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