AoeStats
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Black Forest

503627858Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
838
+15
🇬🇧 Celts · United Kingdom
714
+20
vs
812
-18
🇪🇸 Celts · Spain
811
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 773 13:33 19:15 32:52 ⛏ Fast Castle
16 781 14:39 19:48 30:28 ⛏ Fast Castle
15 710 11:58 19:10 33:52 ⛏ Fast Castle
12 561 10:33 17:25 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,305 13,025 10,720 3,640 59,690 65,468
22,695 19,426 12,470 3,110 57,701 74,528
18,075 17,643 13,270 2,200 51,188 65,046
20,510 15,955 10,070 1,550 48,085 52,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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