AoeStats
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QS Arena

503627783Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
945
+15
🇹🇼 Bohemians · Taiwan
945
+15
🇮🇳 Ethiopians · India
925
+16
vs
🇨🇴 Britons · Colombia
944
-16
🇮🇹 Persians · Italy
915
-15
🇹🇷 Celts · Türkiye
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,146 8:32 12:34 29:29 ⚔ FC into Archers
25 1,261 10:24 15:46 31:54 ⛏ Fast Castle
21 1,051 8:59 13:29 34:45 ⛏ Fast Castle
20 1,004 10:22 16:24 32:12 ⛏ Fast Castle
20 976 8:07 15:49 29:04 ⛏ Fast Castle
19 932 8:50 16:25 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,100 33,225 14,225 1,730 86,280 100,686
30,540 21,530 13,270 2,150 67,490 70,685
29,070 23,140 10,545 1,830 64,585 68,597
21,875 20,065 9,520 2,350 53,810 60,325
17,195 19,231 13,860 1,435 51,721 64,972
19,210 12,180 15,730 2,855 49,975 55,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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