AoeStats
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QS Arena

503627673Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
858
+12
🇹🇷 Malians · Türkiye
823
+14
🇪🇨 Hindustanis · Ecuador
812
+14
🇷🇺 Persians · Russia
794
-14
🇷🇺 Vietnamese · Russia
783
-14
🇷🇺 Jurchens · Russia
740
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,158 7:31 16:47 24:36 ⛏ Fast Castle
23 1,107 7:02 14:20 35:34 ⛏ Fast Castle
22 1,069 13:42 19:48 30:47 ⛏ Fast Castle
19 907 10:17 16:16 35:24 ⛏ Fast Castle
15 711 10:53 16:10 35:23 ⛏ Fast Castle
9 428 12:29 17:35 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,245 31,865 16,560 1,815 70,485 83,314
21,505 25,430 16,785 1,655 65,375 73,857
17,175 12,440 9,625 1,550 40,790 56,515
17,420 13,400 4,780 2,250 37,850 39,345
15,205 14,260 6,085 850 36,400 60,214
11,655 13,430 6,905 3,735 35,725 38,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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