AoeStats
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Black Forest

503627556Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 62m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
627
+14
🇪🇸 Franks · Spain
624
+14
🇪🇸 Byzantines · Spain
664
-18
🇪🇸 Franks · Spain
497
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,721 16:36 34:12 47:58
25 1,553 12:05 25:31 40:12 ⚔ Archer Rush
18 1,098 12:36 21:34 36:13 ⛏ Fast Castle
10 616 12:00 26:50 34:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,770 22,554 19,085 3,570 73,979 82,307
23,320 24,760 14,575 5,130 67,785 71,773
25,620 17,512 15,785 2,735 61,652 68,922
16,275 14,365 11,090 1,150 42,880 59,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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