AoeStats
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QS Arena

503627253Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 35m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
908
+16
🇪🇸 Bohemians · Spain
901
+16
🇨🇿 Britons · Czechia
905
-45
🇨🇿 Huns · Czechia
905
-45
Player eAPM Actions Feudal Castle Imperial Opening
31 1,112 8:33 12:55 26:18 ⛏ Fast Castle
23 803 11:45 14:59 32:29 ⛏ Fast Castle
16 566 7:51 18:23 32:38 ⛏ Fast Castle
13 453 8:59 18:34 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,895 12,975 7,005 1,535 35,410 42,043
14,045 8,540 3,390 6,175 32,150 37,398
7,255 4,095 2,345 1,300 14,995 17,224
4,980 6,585 1,925 750 14,240 16,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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