AoeStats
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Arabia

503627083Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
991
+20
🇵🇱 Bulgarians · Poland
989
+20
🇬🇧 Italians · United Kingdom
969
+21
🇪🇸 Britons · Spain
1195
-25
🇪🇸 Mongols · Spain
1057
-19
🇪🇸 Khmer · Spain
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,044 9:33 18:40 ⚔ Archer Rush
32 1,545 10:49 16:49 34:40 ⛏ Fast Castle
25 1,223 9:36 19:57 38:17 ⛏ Fast Castle
19 921 12:41 28:00 ⚔ Skirmisher Rush
19 897 10:57 20:34 35:55 ⚔ Archer Rush
18 871 10:15 24:28 43:00

Resources

Player Food Wood Gold Stone Spent Collected
26,045 15,101 17,105 1,750 60,001 62,774
16,265 18,801 8,580 4,215 47,861 52,541
16,400 12,635 8,130 2,005 39,170 44,205
14,140 11,365 2,790 1,005 29,300 35,858
9,645 9,016 2,345 1,215 22,221 28,179
5,525 5,975 3,600 1,510 16,610 17,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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