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QS Arena

503626591Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
913
+15
🇫🇷 Saracens · France
877
+17
🇵🇪 Bohemians · Peru
860
+18
🇫🇷 Lithuanians · France
836
+19
🇹🇼 Turks · Taiwan
935
-19
🇹🇼 Persians · Taiwan
900
-17
🇹🇼 Spanish · Taiwan
890
-17
🇹🇼 Huns · Taiwan
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,843 9:28 14:43 27:05 ⛏ Fast Castle
29 1,455 9:03 13:13 31:43 ⛏ Fast Castle
26 1,296 8:34 12:44 28:46 ⛏ Fast Castle
22 1,102 8:35 14:39 24:03 ⛏ Fast Castle
21 1,032 9:22 15:03 29:38 ⛏ Fast Castle
19 952 8:13 13:00 28:18 ⛏ Fast Castle
19 929 8:55 13:10 30:43 ⛏ Fast Castle
14 699 8:20 19:42 26:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,400 17,510 13,035 7,450 67,395 88,029
29,645 16,150 17,030 4,300 67,125 87,011
26,535 10,185 21,275 6,150 64,145 82,378
25,960 13,960 13,750 1,600 55,270 70,614
15,260 15,082 10,480 1,630 42,452 43,606
12,220 12,535 6,345 1,965 33,065 33,935
14,465 8,300 6,450 2,150 31,365 35,810
11,755 7,360 8,660 1,485 29,260 30,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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