AoeStats
← 高价回收北京御姐

QS Arena

503626310Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
999
+14
🇬🇧 Japanese · United Kingdom
968
+15
🇨🇴 Vietnamese · Colombia
958
+16
🇨🇳 Poles · China
956
+16
🇨🇳 Britons · China
1000
-52
🇨🇳 Aztecs · China
951
-15
🇨🇳 Tupi · China
936
-14
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 2,501 8:10 12:32 ⛏ Fast Castle
30 1,058 9:03 17:46 ⛏ Fast Castle
25 877 8:43 13:38 27:41 ⛏ Fast Castle
22 773 8:04 12:44 27:35 ⛏ Fast Castle
21 735 9:12 19:13 33:13 ⚔ Archer Rush
18 649 9:44 13:50 29:46 ⛏ Fast Castle
15 544 10:18 13:44 30:05 ⛏ Fast Castle
9 321 8:20 18:34

Resources

Player Food Wood Gold Stone Spent Collected
22,295 15,300 15,020 1,715 54,330 58,156
13,425 13,775 6,435 3,050 36,685 40,940
15,920 10,390 6,135 1,800 34,245 38,394
11,765 11,115 3,965 2,545 29,390 34,932
13,865 10,885 2,685 980 28,415 32,544
13,265 7,910 3,825 880 25,880 27,888
12,060 7,460 2,605 1,500 23,625 29,479
4,110 3,725 1,250 875 9,960 12,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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