AoeStats
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Arabia

503625774Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 37m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1068
+14
🇹🇷 Khmer · Türkiye
1034
+16
🇪🇸 Bohemians · Spain
1060
-16
🇺🇸 Inca · United States
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,157 9:56 20:57 ⚔ Scout Rush
37 1,374 10:09 24:08 ⚔ Archer Rush
34 1,282 10:19 25:06 ⚔ M@A into Skirms
16 592 10:47 22:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,455 6,718 4,675 2,280 29,128 31,829
8,650 9,255 4,790 225 22,920 25,820
10,725 6,320 3,335 1,910 22,290 24,700
5,570 5,024 1,185 225 12,004 12,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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