AoeStats
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Nomad

503625223Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Maya · Australia
1187
+47
🇹🇷 Burmese · Türkiye
1183
+18
🇨🇴 Vikings · Colombia
1247
-19
🇺🇸 Cumans · United States
1214
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,663 14:39 21:13 37:54 ⛏ Fish Boom FC
41 2,081 15:09 21:30 47:42 ⚔ Fish Boom FC into Skirms
36 1,828 13:57 17:58 43:43 ⛏ Fish Boom FC
30 1,511 14:04 22:41 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,270 17,198 12,340 2,700 49,508 51,982
17,245 17,460 12,170 1,000 47,875 53,796
16,585 17,815 6,985 1,705 43,090 46,133
18,535 15,667 5,330 2,000 41,532 41,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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