AoeStats
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QS Arena

503625185Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 62m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
911
+13
🇨🇳 Hindustanis · China
891
+14
🇮🇹 Turks · Italy
890
+14
🇮🇩 Huns · Indonesia
798
+18
🇦🇷 Romans · Argentina
877
-16
🇨🇱 Bohemians · Chile
847
-15
🇨🇱 Maya · Chile
847
-15
🇫🇷 Persians · France
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,673 9:19 13:25 30:40 ⛏ Fast Castle
40 2,515 7:10 14:04 27:40 ⛏ Fast Castle
24 1,512 7:00 16:34 35:04 ⛏ Fast Castle
20 1,264 9:34 14:30 30:43 ⛏ Fast Castle
19 1,211 8:51 12:58 24:15 ⛏ Fast Castle
17 1,061 9:11 16:20
16 998 7:56 16:47 36:32 ⚔ FC into Archers
14 870 8:12 13:47 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,050 17,950 28,315 4,405 94,720 107,133
33,940 32,165 18,115 1,800 86,020 107,494
21,780 30,345 18,755 3,705 74,585 103,298
23,415 25,975 10,740 1,125 61,255 68,367
19,865 17,180 14,595 6,100 57,740 97,914
25,815 22,975 6,490 2,350 57,630 64,173
23,060 21,786 4,560 2,700 52,106 53,324
22,545 9,705 16,470 1,400 50,120 60,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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