AoeStats
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Yucatan

503624990Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 6m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Turks · Lebanon
867
+10
🇮🇳 Khmer · India
867
+10
🇦🇺 Poles · Australia
848
+11
🇸🇮 Gurjaras · Slovenia
831
+12
🇨🇳 Cumans · China
774
-12
🇨🇳 Poles · China
750
-11
🇪🇸 Vikings · Spain
739
-11
🇮🇳 Jurchens · India
702
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 229
30 188
24 152
23 144
15 92
15 97
13 84
1 7

Resources

Player Food Wood Gold Stone Spent Collected
1,300 250 0 0 1,550 1,384
1,000 203 50 0 1,253 1,151
900 175 0 0 1,075 961
900 75 50 0 1,025 957
750 250 0 0 1,000 1,110
800 150 50 0 1,000 751
800 150 0 0 950 1,020
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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