AoeStats
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Four Lakes

503624709Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
813
+11
🇫🇷 Byzantines · France
808
+11
🇬🇧 Vietnamese · United Kingdom
752
-13
🇬🇧 Britons · United Kingdom
635
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,092 12:00 17:45 34:00 ⛏ Fish Boom FC
30 1,566 11:46 22:28 ⛏ Fish Boom FC
22 1,115 12:17 19:59 34:27 ⛏ Fish Boom FC
12 620 12:52 21:56 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,275 21,219 13,410 200 50,104 72,908
13,280 18,275 6,215 3,275 41,045 46,150
13,165 16,665 7,230 3,700 40,760 50,705
12,935 15,170 2,220 1,155 31,480 33,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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