AoeStats
← Chuck

Yucatan

503624414Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 59m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1040
+11
🇭🇰 Wei · Hong Kong SAR China
961
+14
🇺🇸 Romans · United States
880
+18
🇭🇰 Franks · Hong Kong SAR China
719
+24
🇨🇳 Mongols · China
928
-17
🇨🇳 Goths · China
928
-17
🇨🇳 Poles · China
928
-17
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,332 11:48 21:35 42:28 ⚔ M@A into Towers FC
37 2,213 9:39 18:45 36:34 ⚔ Scout Rush
30 1,793 14:57 19:01 39:26 ⛏ Fast Castle
30 1,777 11:59 23:59 41:54 ⚔ Fish Boom into Skirms
29 1,701 11:30 17:48 58:08 ⚔ Archer Rush
21 1,233 10:37 16:16 39:04 ⛏ Fast Castle
19 1,150 12:25 21:39 32:50 ⚔ FC into Scouts
18 1,056 11:46 17:23 39:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,800 22,445 19,425 3,360 73,030 86,060
27,165 14,395 19,645 950 62,155 96,986
32,660 13,845 12,760 2,750 62,015 69,751
44,370 12,045 3,545 980 60,940 68,547
24,855 28,593 4,535 950 58,933 60,723
20,735 18,675 17,185 2,150 58,745 85,866
14,520 18,300 14,260 3,000 50,080 55,656
14,240 9,574 5,850 1,030 30,694 35,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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