AoeStats
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Black Forest

503624364Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 58m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
939
+16
🇵🇾 Bulgarians · Paraguay
899
+18
🇮🇳 Byzantines · India
899
+18
🇳🇴 Teutons · Norway
1024
-21
🇳🇴 Bohemians · Norway
935
-17
🇳🇴 Persians · Norway
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,751 14:49 22:43 48:42 ⚔ Drush
28 1,622 12:47 18:45 33:50 ⛏ Fast Castle
27 1,590 10:07 15:26 45:11 ⛏ Fast Castle
20 1,173 12:42 22:43 39:52
16 916 11:59 22:06 37:16 ⛏ Fast Castle
12 720 11:50 18:40 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,060 30,873 13,675 4,495 71,103 86,411
24,115 24,249 17,130 3,800 69,294 93,426
24,415 11,598 17,940 2,180 56,133 65,125
22,900 9,934 11,940 4,935 49,709 61,173
20,545 14,281 10,095 2,545 47,466 53,722
18,775 17,225 6,850 2,850 45,700 54,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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