AoeStats
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Nomad

503624158Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 3m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1182
+13
🇦🇺 Bulgarians · Australia
1148
+39
vs
🇬🇧 Poles · United Kingdom
1135
-15
🇹🇷 Tatars · Türkiye
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 99 — — —
23 77 — — —
21 73 — — —
13 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 178 0 0 778 582
200 475 0 100 775 40
250 275 0 100 625 54
200 184 50 0 434 54
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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