AoeStats
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Arabia

503623898Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1409
+14
🇩🇪 Chinese · Germany
1401
+14
vs
🇹🇼 Britons · Taiwan
1358
-14
🇹🇼 Franks · Taiwan
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,049 8:44 25:26 — ⚔ Archers into Skirms
54 2,542 9:20 22:19 43:14 ⚔ M@A into Scouts
41 1,921 9:09 20:51 40:38 ⚔ M@A into Archers
36 1,708 9:42 22:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,585 14,004 15,280 1,710 51,579 54,176
13,930 11,383 4,990 2,285 32,588 33,321
11,800 12,075 5,910 400 30,185 31,266
12,845 7,233 6,740 950 27,768 29,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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