AoeStats
← 爱期满后

QS Arena

503623531Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1068
+16
🇹🇷 Poles · Türkiye
1005
+18
vs
🇹🇼 Gurjaras · Taiwan
1082
-18
🇹🇼 Japanese · Taiwan
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,109 8:48 13:02 32:29 ⛏ Fast Castle
18 870 7:59 13:36 30:44 ⛏ Fast Castle
15 751 9:27 14:19 41:20 ⛏ Fast Castle
10 501 10:31 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,685 12,360 26,395 4,250 80,690 92,507
22,545 12,020 9,235 1,400 45,200 48,375
17,995 9,890 9,125 2,525 39,535 39,989
5,550 3,930 1,375 850 11,705 13,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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