AoeStats
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Four Lakes

503623240Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 53m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1118
+16
🇮🇳 Franks · India
1080
+17
🇮🇳 Britons · India
1054
+19
vs
🇭🇰 Japanese · Hong Kong SAR China
1160
-19
🇹🇼 Britons · Taiwan
1152
-19
🇭🇰 Persians · Hong Kong SAR China
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,899 8:20 25:41 44:37 ⚔ M@A Rush
33 1,757 11:55 17:11 50:26 ⛏ Fast Castle
27 1,423 10:06 28:46 47:16 ⚔ Archer Rush
24 1,271 9:56 23:06 43:07 ⚔ Fish Boom into Scouts
24 1,285 12:10 16:17 37:17 ⛏ Fish Boom FC
23 1,214 10:49 19:28 33:57 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,210 26,027 7,650 3,100 57,987 62,518
19,425 13,525 10,125 2,400 45,475 58,830
17,870 9,820 10,170 2,800 40,660 49,901
14,790 16,047 6,300 1,105 38,242 45,207
8,975 11,825 8,300 850 29,950 33,484
9,755 7,325 2,495 2,115 21,690 23,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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