AoeStats
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Black Forest

503623030Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
989
+10
🇨🇳 Poles · China
944
+12
🇮🇩 Persians · Indonesia
888
+15
🇭🇰 Bohemians · Hong Kong SAR China
851
+16
🇳🇱 Khmer · Netherlands
885
-14
🇫🇷 Britons · France
876
-14
🇨🇴 Lithuanians · Colombia
870
-14
🇨🇿 Vietnamese · Czechia
807
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 851
19 318 11:09
17 284 12:36 ⛏ Fast Castle
14 235 10:52 15:56 ⛏ Fast Castle
14 232 11:13 ⛏ Fast Castle
5 87
5 81 12:11
1 9

Resources

Player Food Wood Gold Stone Spent Collected
3,925 1,673 250 0 5,848 6,487
3,075 1,981 200 0 5,256 6,111
2,400 1,866 250 100 4,616 4,767
2,375 2,123 50 0 4,548 5,562
1,450 536 0 5 1,991 2,058
1,100 433 50 0 1,583 2,881
150 67 50 0 267 9
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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