AoeStats
← madmonk08

Black Forest

503622202Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
919
+16
🇭🇺 Cumans · Hungary
912
+16
🇨🇳 Franks · China
854
+19
🇨🇳 Mongols · China
795
+22
🇭🇰 Turks · Hong Kong SAR China
1064
-24
🇭🇰 Poles · Hong Kong SAR China
982
-21
🇹🇷 Mongols · Türkiye
912
-18
🇭🇰 Franks · Hong Kong SAR China
729
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 635 11:53 ⛏ Fast Castle
30 398 11:49
29 380 13:10 ⛏ Fish Boom
26 351 11:59 ⛏ Fish Boom
22 289
20 266 11:37
15 203
11 150

Resources

Player Food Wood Gold Stone Spent Collected
2,600 872 250 0 3,722 3,715
2,400 1,200 0 0 3,600 4,316
2,250 1,248 0 0 3,498 4,184
2,000 1,207 50 0 3,257 3,298
2,550 600 0 0 3,150 3,498
1,650 894 0 0 2,544 3,411
1,400 620 0 0 2,020 2,765
1,050 82 50 5 1,187 1,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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