AoeStats
← xenoqueen11

Nomad

503622196Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 33m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
1000
+42
🇨🇳 Chinese · China
998
+14
🇨🇱 Japanese · Chile
953
-14
🇨🇱 Huns · Chile
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 936 15:16 21:29 ⛏ Fish Boom FC
20 688 13:59 19:10 ⛏ Fast Castle
10 329 15:42 29:27 ⛏ Fish Boom FC
8 274 16:37 24:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,100 7,870 4,845 1,000 20,815 22,723
6,720 6,540 1,970 1,765 16,995 19,368
4,730 4,440 1,540 955 11,665 13,140
4,495 3,906 590 750 9,741 9,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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