AoeStats
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Four Lakes

503622044Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 37m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Slavs · Vietnam
1227
+12
🇻🇳 Vietnamese · Vietnam
1212
+13
🇻🇳 Wu · Vietnam
1210
+13
🇨🇳 Franks · China
1172
-14
🇨🇳 Britons · China
1166
-14
🇨🇳 Khmer · China
1098
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,124 8:42 19:35 36:29 ⚔ Archer Rush
50 1,910 11:00 15:38 ⛏ Fish Boom FC
38 1,460 10:37 15:11 ⛏ Fast Castle
34 1,309 8:58 22:31 ⚔ Archer Rush
31 1,167 10:49 18:10 36:41 ⚔ Fish Boom into Archers FC
21 808 11:37 19:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,155 8,625 11,370 850 40,000 44,275
11,025 11,694 8,695 1,600 33,014 36,315
11,180 13,513 6,175 1,635 32,503 33,879
8,005 9,366 5,875 850 24,096 26,938
10,150 5,840 5,275 2,250 23,515 25,078
3,525 2,964 250 2,400 9,139 11,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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