AoeStats
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Team Islands

503620614Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 231m 2s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
805
+12
🇷🇺 Jurchens · Russia
775
+13
🇷🇺 Britons · Russia
766
-15
🇧🇷 Poles · Brazil
644
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 5,980 11:04 16:55 38:27 ⛏ FC into Fish Boom
18 4,090 12:38 17:56 35:01 ⛏ Fish Boom FC
10 2,245 12:52 19:15 38:23 ⛏ FC into Fish Boom
2 400 14:33 27:08 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,875 49,145 75,580 6,150 216,750 264,415
70,485 74,685 49,090 10,765 205,025 211,226
48,505 82,150 57,865 2,350 190,870 281,697
9,725 8,055 2,955 1,980 22,715 25,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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