AoeStats
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Team Islands

503620331Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
960
+15
🇨🇴 Turks · Colombia
943
+16
🇹🇷 Britons · Türkiye
923
+17
🇫🇷 Britons · France
911
+18
vs
🇸🇪 Byzantines · Sweden
977
-18
🇨🇳 Dravidians · China
969
-18
929
-16
🇦🇲 Malay · Armenia
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,519 10:05 19:07 37:11 ⛏ Fish Boom into Fire Galleys FC
23 1,141 13:14 18:39 29:14 ⛏ Fish Boom FC
21 1,024 15:53 22:27 36:24 ⛏ Fish Boom into Fire Galleys FC
20 981 11:43 17:32 41:14 ⛏ Fish Boom FC
19 942 14:25 19:08 31:04 ⛏ Fish Boom into Galleys FC
18 868 9:50 21:18 35:46 ⛏ Fish Boom FC into Fire Galleys
17 829 10:10 21:15 39:43 ⛏ Fish Boom into Fire Galleys FC
13 639 12:38 16:12 33:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,995 24,055 16,645 4,100 66,795 72,083
31,010 16,230 13,985 4,050 65,275 75,584
21,245 18,985 8,820 2,300 51,350 59,354
18,950 17,238 8,745 1,700 46,633 51,317
11,670 19,235 9,830 2,950 43,685 54,644
11,675 17,196 10,295 2,820 41,986 54,352
14,270 16,380 7,945 850 39,445 49,655
9,455 16,620 5,925 2,000 34,000 36,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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