AoeStats
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Black Forest

503620200Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bohemians · Poland
1154
+14
🇷🇸 Mongols · Serbia
1132
+15
🇨🇦 Italians · Canada
1116
+16
🇨🇳 Turks · China
1077
+18
🇹🇼 Mongols · Taiwan
1207
-20
🇹🇼 Teutons · Taiwan
1183
-19
🇦🇷 Turks · Argentina
1140
-17
🇭🇰 Goths · Hong Kong SAR China
949
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,585 10:13 17:13 29:35 ⛏ Fast Castle
44 2,571 10:37 15:40 38:10 ⛏ Fast Castle
36 2,093 10:55 16:00 29:24 ⛏ Fast Castle
31 1,803 12:26 17:57 22:55 ◆ FC into Fast Imp
30 1,759 11:18 15:50 50:35 ⛏ Fast Castle
29 1,697 13:46 18:06 36:23 ⛏ Fast Castle
27 1,557 11:28 16:00 33:18 ⛏ Fast Castle
19 1,094 12:48 17:03 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,370 16,425 31,960 1,500 124,255 129,957
32,595 42,206 42,510 4,580 121,891 130,263
40,120 28,022 23,685 1,885 93,712 98,412
38,315 26,508 15,855 2,310 82,988 91,850
35,395 22,940 17,320 1,600 77,255 87,635
31,090 23,080 13,985 3,425 71,580 112,761
18,400 32,289 19,340 1,140 71,169 80,902
32,435 20,180 12,550 5,725 70,890 77,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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