AoeStats
← m00n

Hideout

503619764Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 57m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1031
+13
🇺🇸 Romans · United States
1027
+13
🇭🇰 Celts · Hong Kong SAR China
986
+15
🇨🇳 Slavs · China
973
+16
vs
🇸🇮 Portuguese · Slovenia
1014
-16
🇹🇷 Byzantines · Türkiye
973
-15
🇬🇧 Cumans · United Kingdom
968
-14
🇷🇴 Persians · Romania
908
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,449 11:16 15:27 35:04 ⛏ Fast Castle
33 1,877 9:56 16:36 35:09 ⛏ Fast Castle
30 1,755 10:20 14:25 31:44 ⛏ Fast Castle
28 1,585 10:40 16:28 32:26 ⛏ Fast Castle
27 1,575 9:54 19:38 32:24 ⛏ Fast Castle
23 1,348 10:36 18:56 33:25 ⛏ Fast Castle
22 1,270 11:23 17:13 37:33 ⛏ Fast Castle
18 1,054 10:33 16:21 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,050 43,505 20,000 3,410 109,965 114,193
36,795 21,116 21,250 3,550 82,711 88,575
31,400 16,805 23,950 4,415 76,570 116,935
33,145 23,735 14,895 3,660 75,435 113,624
29,275 19,495 15,800 3,550 68,120 96,349
29,780 28,118 8,240 1,000 67,138 81,829
23,515 16,275 5,320 1,900 47,010 48,720
21,300 16,330 5,940 2,945 46,515 50,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.