AoeStats
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Arabia

503619730Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 48m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
914
+18
🇨🇱 Japanese · Chile
896
+19
🇨🇱 Chinese · Chile
826
+22
vs
🇩🇪 Mongols · Germany
998
-21
🇩🇪 Tupi · Germany
960
-20
🇩🇪 Poles · Germany
944
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,373 10:23 18:42 29:19 ⛏ Fast Castle
25 1,237 10:46 16:02 — ⛏ Fast Castle
18 884 15:04 24:39 37:00
15 738 11:49 19:33 — ⛏ Fast Castle
15 742 11:11 18:45 45:26 ⛏ Fast Castle
12 576 31:10 41:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,715 12,845 7,515 2,900 39,975 55,134
16,780 10,527 8,120 1,625 37,052 39,277
9,175 10,375 9,550 1,525 30,625 33,444
13,010 9,930 4,115 1,800 28,855 32,120
8,650 6,573 3,815 1,600 20,638 22,353
4,075 3,345 1,380 1,400 10,200 10,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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