AoeStats
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Black Forest

503619376Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 27m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Spanish · Singapore
860
+13
🇮🇳 Romans · India
821
+15
🇩🇪 Celts · Germany
843
-16
🇩🇪 Tupi · Germany
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 632 13:34 26:30 ⚔ Archers into Skirms
23 617 12:35 ⚔ M@A Rush
15 400 14:46 20:24 ⛏ Fast Castle
14 379 13:17 22:30 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 3,880 705 780 10,740 12,772
4,905 3,861 825 750 10,341 10,733
6,050 2,408 835 95 9,388 11,560
4,125 2,581 300 325 7,331 9,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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