AoeStats
← YKK

QS Arena

503618887Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 43m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
1110
+13
🇪🇸 Saracens · Spain
1049
+16
vs
🇨🇿 Vikings · Czechia
1055
-15
🇨🇿 Hindustanis · Czechia
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,756 9:19 16:14 28:32 ⛏ Fast Castle
29 1,270 9:18 13:13 29:32 ⛏ Fast Castle
28 1,200 7:10 17:00 32:59 ⛏ Fast Castle
25 1,066 8:31 12:50 28:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 24,530 14,615 980 64,655 67,111
26,625 12,275 10,345 2,830 52,075 60,172
21,390 13,035 9,105 1,665 45,195 48,914
19,075 14,140 10,030 1,500 44,745 49,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.