AoeStats
← 蒙古铁骑

QS Arena

503618461Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1056
+13
🇨🇳 Byzantines · China
1050
+13
🇨🇳 Spanish · China
1048
+13
🇨🇳 Persians · China
1006
+15
🇨🇿 Cumans · Czechia
1049
-16
1046
-16
🇿🇦 Ethiopians · South Africa
952
-12
🇹🇼 Hindustanis · Taiwan
922
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,205 9:02 13:03 32:26 ⛏ Fast Castle
36 1,539 10:18 14:06 18:19 ◆ FC into Fast Imp
33 1,378 9:46 13:40 27:03 ⛏ Fast Castle
25 1,059 8:53 13:33 26:54 ⛏ Fast Castle
24 995 8:04 12:30 28:08 ⛏ Fast Castle
17 729 8:46 12:45 34:03 ⛏ Fast Castle
16 682 10:16 14:12 ⛏ Fast Castle
10 406 8:21 15:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,555 16,390 14,460 2,300 58,705 63,947
15,950 24,970 12,150 3,090 56,160 65,297
29,105 10,090 9,750 4,300 53,245 61,040
25,095 11,525 10,015 850 47,485 54,578
18,730 16,050 8,600 1,125 44,505 53,290
18,875 13,250 6,395 1,630 40,150 44,421
4,650 6,248 1,785 2,825 15,508 16,598
7,150 6,260 380 400 14,190 19,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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