AoeStats
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Coastal Forest

503618099Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 27m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
940
+13
🇨🇱 Ethiopians · Chile
934
+14
vs
🇦🇹 Teutons · Austria
909
-15
🇪🇸 Lithuanians · Spain
861
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 865 11:41 18:10 — ⚔ Fish Boom FC into Skirms
32 882 9:56 24:02 — ⚔ Archer Rush
20 554 11:04 — —
10 277 11:00 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,800 4,831 2,670 200 12,501 12,907
4,400 5,150 755 250 10,555 10,671
3,900 2,225 250 750 7,125 9,855
2,420 1,959 90 125 4,594 4,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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