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QS Arena

503617904Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 35m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1159
+13
🇭🇰 Poles · Hong Kong SAR China
1139
+14
🇨🇳 Britons · China
1125
+15
🇨🇳 Hindustanis · China
1119
+15
vs
🇹🇼 Shu · Taiwan
1121
-15
🇧🇷 Spanish · Brazil
1105
-15
🇩🇪 Persians · Germany
1095
-14
🇹🇼 Cumans · Taiwan
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,344 8:19 13:10 28:37 ⛏ Fast Castle
36 1,276 8:26 12:20 27:02 ⛏ Fast Castle
31 1,098 8:43 13:24 28:30 ⛏ Fast Castle
28 1,003 17:17 22:03 — ⛏ Fast Castle
28 988 7:59 13:00 28:54 ⛏ Fast Castle
28 977 8:10 12:16 26:58 ⛏ Fast Castle
27 941 8:18 22:16 29:22 ⚔ Archer Rush
23 819 8:35 11:55 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,300 21,530 10,855 1,050 54,735 56,681
25,135 11,785 13,845 3,650 54,415 62,674
23,565 13,305 12,635 1,800 51,305 58,800
20,150 15,055 10,005 2,475 47,685 55,871
18,855 8,865 5,940 1,600 35,260 38,408
12,350 10,950 7,215 3,630 34,145 39,591
9,220 8,005 2,685 850 20,760 25,469
3,820 2,865 310 1,705 8,700 9,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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