AoeStats
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Black Forest

503617028Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 6m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1053
+11
🇨🇳 Saracens · China
1051
+11
🇪🇸 Britons · Spain
1019
+12
🇨🇳 Persians · China
993
+13
🇧🇩 Persians · Bangladesh
968
-13
🇿🇦 Ethiopians · South Africa
965
-13
🇩🇪 Mongols · Germany
929
-12
🇵🇱 Jurchens · Poland
878
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 396
41 282
40 276
38 262
31 215
17 118
16 111
11 75

Resources

Player Food Wood Gold Stone Spent Collected
1,050 183 0 0 1,233 1,350
800 265 50 0 1,115 1,194
900 175 0 0 1,075 1,113
600 337 50 0 987 875
800 150 0 0 950 1,275
600 250 50 0 900 832
700 25 50 0 775 790
400 149 0 0 549 391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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