AoeStats
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Arabia

503616331Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 48m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1188
+17
vs
🇿🇦 Aztecs · South Africa
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,003 9:15 18:51 36:10 ⛏ Fast Castle
33 1,592 9:15 23:39 41:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,635 13,757 8,720 2,900 42,012 46,503
11,905 13,516 14,225 2,250 41,896 45,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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