AoeStats
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QS Arena

503615837Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 48m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1291
+10
🇹🇼 Romans · Taiwan
1291
+10
🇹🇼 Khmer · Taiwan
1291
+10
🇹🇼 Romans · Taiwan
1196
-12
🇹🇼 Khmer · Taiwan
1192
-12
🇹🇼 Mongols · Taiwan
1090
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 2,474 9:55 13:44 26:46 ⛏ Fast Castle
51 2,464 7:52 11:59 29:38 ⛏ Fast Castle
33 1,563 7:14 11:04 31:09 ⛏ Fast Castle
32 1,549 8:59 12:34 42:19 ⛏ Fast Castle
29 1,397 6:52 10:32 29:19 ⛏ Fast Castle
26 1,252 7:46 10:41 25:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,515 21,345 11,245 2,650 58,755 67,858
24,705 19,450 11,165 2,900 58,220 63,335
19,225 23,635 14,260 950 58,070 97,547
19,505 14,880 10,110 2,340 46,835 58,305
23,465 8,925 11,090 850 44,330 69,064
14,545 12,350 6,430 1,605 34,930 42,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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