AoeStats
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QS Arena

503615732Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Portuguese · Russia
1026
+16
🇵🇱 Malay · Poland
1023
+16
🇨🇳 Shu · China
1018
+16
🇷🇺 Italians · Russia
997
+17
🇪🇸 Franks · Spain
1059
-18
🇵🇪 Georgians · Peru
1048
-17
🇳🇿 Teutons · New Zealand
1008
-16
🇸🇪 Mongols · Sweden
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,739 8:45 15:15 25:48 ⛏ Fast Castle
33 1,306 6:21 14:08 27:53 ⛏ Fast Castle
32 1,232 8:37 12:43 25:02 ⛏ Fast Castle
31 1,220 9:46 13:59 31:29 ⛏ Fast Castle
26 1,002 8:04 16:34 31:02 ⛏ Fast Castle
23 899 8:28 14:19 35:43 ⛏ Fast Castle
21 837 9:07 14:15 29:05 ⛏ Fast Castle
18 689 9:20 14:44 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,745 20,365 11,635 3,250 55,995 66,208
18,760 22,185 10,740 950 52,635 57,939
19,155 16,245 9,700 1,700 46,800 54,003
14,060 11,000 7,995 2,900 35,955 45,111
15,550 12,030 5,470 1,500 34,550 40,769
11,000 11,760 8,490 900 32,150 39,622
12,380 10,450 5,140 4,150 32,120 36,469
13,485 9,835 4,890 2,150 30,360 32,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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