AoeStats
← matrak_1991

Yucatan

503614540Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 30m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1001
+16
🇨🇳 Persians · China
972
+17
🇹🇷 Byzantines · Türkiye
1007
-17
🇨🇳 Magyars · China
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,330 19:04 27:25 ⛏ Fast Castle
37 1,151 11:36 16:22 ⚔ FC into Scouts
25 761 11:18
23 719 9:34 21:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,475 7,566 2,090 1,565 21,696 21,990
8,345 5,910 1,150 850 16,255 19,729
6,025 6,275 300 600 13,200 15,367
1,450 403 50 0 1,903 2,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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