AoeStats
← Pablo Marmol

Coastal Forest

503614416Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 24m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1270
+17
🇪🇸 Magyars · Spain
1266
+17
🇩🇪 Ethiopians · Germany
1293
-17
🇩🇪 Berbers · Germany
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 1,593 10:16 23:15 ⚔ Scout Rush
59 1,458 9:56 22:41 ⚔ Archer Rush
52 1,296 9:56 24:34 ⚔ Scouts into Fish Boom
37 905 9:46 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,975 5,275 3,285 0 13,535 13,665
5,980 4,001 950 260 11,191 11,467
5,675 4,443 350 0 10,468 12,597
3,450 4,013 2,035 0 9,498 10,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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