AoeStats
← King Stannis

Nomad

503614228Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1096
+13
🇭🇰 Japanese · Hong Kong SAR China
1049
+15
🇵🇱 Byzantines · Poland
1036
+16
🇭🇰 Wu · Hong Kong SAR China
963
+19
🇲🇴 Vikings · Macao SAR China
1128
-20
🇮🇳 Goths · India
1091
-19
🇮🇳 Huns · India
1018
-15
🇮🇳 Malay · India
876
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,765 13:04 19:47 42:18 ⛏ Fish Boom FC
32 1,765 14:41 19:53 34:33 ⛏ Fish Boom FC
28 1,553 15:29 20:09 34:23 ⛏ Fish Boom FC
28 1,549 14:58 36:22 ⚔ Fish Boom into M@A into Archers
27 1,492 18:14 32:08 40:32 ⚔ Fish Boom into M@A into Archers
24 1,301 14:18 28:34 41:41 ⛏ Fish Boom FC
20 1,097 17:02 20:45 53:49 ⛏ Fast Castle
13 725 14:13 20:58 43:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,095 38,625 16,090 1,875 77,685 78,512
26,975 19,055 10,270 4,650 60,950 74,553
20,675 18,672 8,780 3,925 52,052 53,099
22,945 7,807 11,955 1,525 44,232 51,205
15,385 16,230 8,985 2,495 43,095 49,718
13,450 7,431 5,800 3,000 29,681 37,185
11,890 12,146 3,860 950 28,846 31,163
10,790 12,345 1,720 1,605 26,460 27,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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