AoeStats
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Arabia

503613854Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 32m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1050
+13
🇨🇱 Spanish · Chile
987
+16
🇭🇺 Mongols · Hungary
924
+19
vs
🇺🇸 Inca · United States
1005
-17
🇬🇧 Cumans · United Kingdom
1000
-17
🇹🇼 Ethiopians · Taiwan
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,503 10:35 23:30 — ⚔ Scout Rush
39 1,273 10:25 21:06 — ⚔ Scout Rush
26 846 11:42 16:43 — ⚔ FC into Archers
18 598 11:37 22:20 —
15 500 11:38 24:52 —
11 346 12:36 29:06 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,495 7,577 1,575 975 20,622 24,123
8,065 4,069 2,055 750 14,939 17,767
7,045 4,015 1,545 750 13,355 14,048
5,970 6,150 1,040 0 13,160 16,414
6,070 4,325 1,070 1,625 13,090 15,415
5,750 4,223 2,065 750 12,788 13,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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