AoeStats
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Arabia

503613784Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 20m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1352
+8
🇨🇳 Magyars · China
1247
+12
1225
+13
🇨🇳 Magyars · China
1015
+39
vs
🇫🇷 Vietnamese · France
1207
-16
🇨🇳 Britons · China
1157
-14
🇨🇳 Hindustanis · China
1155
-14
🇨🇳 Mongols · China
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 999 10:42 15:28 — ⛏ Fast Castle
45 928 9:50 — — ⚔ Scout Rush
36 734 10:17 — — ⚔ Archer Rush
35 714 10:03 — — ⚔ Towers into Skirms
34 706 11:10 — — ⚔ Archer Rush
33 686 10:32 15:12 — ⛏ Fast Castle
24 502 8:14 — — ⚔ Scout Rush
13 268 9:40 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,790 3,080 430 200 10,500 10,864
4,100 3,017 1,140 200 8,457 8,568
3,375 3,287 1,290 0 7,952 8,213
2,525 3,255 1,940 0 7,720 8,240
4,395 2,672 400 0 7,467 9,117
4,030 2,575 450 100 7,155 7,514
4,170 2,560 150 0 6,880 8,473
3,270 2,364 150 1,050 6,834 7,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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