AoeStats
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Black Forest

503613344Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 66m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Goths · Greece
847
+12
🇨🇱 Franks · Chile
808
+14
🇵🇱 Britons · Poland
699
+19
🇨🇿 Vietnamese · Czechia
825
-18
🇨🇳 Bohemians · China
781
-16
🇷🇺 Turks · Russia
692
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,065 11:51 27:57 39:20 ⛏ Fish Boom
19 1,263 21:03 35:00 45:07 ⛏ Fast Castle
18 1,224 18:02 38:01 53:30
16 1,089 10:25 14:51 30:52 ⛏ Fast Castle
15 1,032 17:33 32:11 52:30 ⛏ Fast Castle
14 963 16:37 25:03 38:02 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,380 35,770 20,570 5,635 99,355 125,394
35,655 20,560 16,660 3,435 76,310 86,046
20,090 32,442 10,650 8,420 71,602 82,259
19,530 18,352 12,895 3,160 53,937 66,789
17,130 10,666 11,510 3,250 42,556 56,826
6,090 4,452 1,870 990 13,402 14,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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