AoeStats
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Arabia

503613254Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1201
+14
🇨🇳 Mongols · China
1181
+14
🇪🇸 Teutons · Spain
1148
-14
🇪🇸 Burgundians · Spain
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 4,251 11:48 17:03 38:55 ⛏ Fast Castle
46 2,678 11:40 24:27 45:12 ⚔ Scout Rush
40 2,343 9:02 23:24 36:13
33 1,964 10:27 15:37 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,730 18,391 13,095 3,550 68,766 82,970
29,090 14,433 18,490 2,700 64,713 68,494
19,990 22,310 15,375 5,030 62,705 77,542
26,835 11,910 8,875 1,575 49,195 53,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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