AoeStats
← Pandaa

Arabia

503613235Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 59m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
974
+14
🇫🇷 Vietnamese · France
969
+15
🇩🇪 Cumans · Germany
1020
-18
🇩🇪 Franks · Germany
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,425 11:32 22:31 42:31 ⚔ Scout Rush
27 1,600 9:30 23:37 39:02 ⛏ Fast Castle
23 1,372 9:22 23:42 39:51 ⚔ Scout Rush
19 1,109 10:14 24:33 38:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,195 21,696 14,645 1,695 68,231 76,727
28,070 16,283 16,425 3,550 64,328 71,393
17,805 22,022 10,945 2,800 53,572 79,970
16,420 14,072 11,050 2,800 44,342 51,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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