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Coastal Forest

503613116Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
891
+17
🇮🇳 Goths · India
889
+17
🇨🇳 Magyars · China
871
+18
🇨🇳 Ethiopians · China
871
+18
🇬🇧 Poles · United Kingdom
977
-20
🇨🇦 Khmer · Canada
937
-19
🇹🇷 Maya · Türkiye
890
-16
🇸🇪 Huns · Sweden
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,548 11:32 15:17 31:26 ⛏ Fast Castle
27 1,314 12:10 19:13 26:14 ⛏ Fish Boom FC
23 1,127 13:20 17:32 35:24 ⛏ Fast Castle
22 1,048 11:24 19:19 37:52 ⛏ Fast Castle
19 912 12:09 23:03 36:04 ⛏ Fish Boom FC
16 759 12:49 27:37 40:36 ⛏ Fish Boom
12 593 12:22 20:54 34:46 ⛏ Fast Castle
9 445 11:04 18:34 44:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,050 19,995 22,285 4,130 78,460 86,494
30,215 16,915 13,940 3,670 64,740 73,494
28,230 13,670 9,740 850 52,490 55,240
14,585 22,335 12,620 2,250 51,790 70,223
16,320 18,586 9,920 1,390 46,216 63,069
12,225 15,810 10,855 1,205 40,095 51,099
15,240 13,455 9,675 850 39,220 44,698
11,245 8,080 3,345 2,985 25,655 32,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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