AoeStats
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Black Forest

503613088Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 41m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Shu · Jordan
1082
+14
🇹🇼 Britons · Taiwan
1023
+17
🇫🇷 Chinese · France
998
+18
vs
🇹🇷 Berbers · Türkiye
1101
-19
🇹🇷 Byzantines · Türkiye
1056
-17
🇬🇹 Hindustanis · Guatemala
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,233 11:17 21:31 33:44 ⛏ Fast Castle
35 1,455 11:28 16:27 29:25 ⛏ Fast Castle
25 1,043 11:08 20:28 33:24 ⛏ Fast Castle
23 948 12:58 20:32 32:39 ⛏ Fast Castle
21 880 11:49 15:57 30:23 ⛏ Fast Castle
21 861 13:21 17:21 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,715 19,424 9,990 2,535 49,664 58,431
15,800 15,987 8,275 3,050 43,112 61,218
15,410 15,753 6,915 1,045 39,123 47,614
12,550 12,623 6,255 2,550 33,978 40,244
13,215 12,497 4,480 2,165 32,357 38,025
14,180 10,125 4,475 1,500 30,280 38,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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