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Black Forest

503612744Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1216
+11
🇭🇰 Mongols · Hong Kong SAR China
1176
+13
🇬🇧 Muisca · United Kingdom
1055
+18
🇭🇰 Persians · Hong Kong SAR China
965
+22
🇹🇼 Bohemians · Taiwan
1204
-21
🇦🇷 Turks · Argentina
1159
-19
🇻🇳 Teutons · Vietnam
1115
-17
🇭🇰 Britons · Hong Kong SAR China
959
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 2,019 9:44 14:57 30:24 ⛏ Fast Castle
29 1,658 10:57 14:54 30:39 ⛏ Fast Castle
29 1,639 10:06 17:55 32:26 ⛏ Fast Castle
27 1,562 12:53 17:26 33:00 ⛏ Fast Castle
26 1,473 11:23 15:39 32:41 ⛏ Fast Castle
22 1,239 11:43 21:33 36:37 ⛏ Fast Castle
18 1,011 13:27 19:27 35:20 ⛏ Fast Castle
17 944 11:38 19:09 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,100 18,955 14,255 2,500 82,810 94,365
21,200 26,053 19,925 4,400 71,578 94,401
20,670 27,225 14,795 2,950 65,640 103,940
38,650 9,370 11,360 2,900 62,280 66,173
24,840 15,230 16,745 1,700 58,515 77,505
20,965 17,309 11,080 1,750 51,104 78,223
16,275 19,662 9,915 2,020 47,872 67,063
10,700 9,134 4,765 2,455 27,054 30,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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